Deus Ex: Mankind Divided Review (PC)

 

  Deus Ex is a series known for choice. While saying, “Play the game however you want!” is more often than not a marketing ploy rather than a reality, Deus Ex balances it's RPG system in such a way that there are no wrong choices or beginner's traps and the player is rewarded for just about every action they choose to take. Refusing to take the easy route of linearity masked by ever growing numbers or simple branching paths, the game design and progression on display here is simply a marvel. Mankind Divided is the dense, intertwined world other games strive for but usually just fake.

 

  Being a direct sequel to Human Revolution, the latest chapter in the Deus Ex saga just drops you in the middle of an alien, complex cyberpunk world with little explanation or hand holding. Sure, you can watch the lengthy recap video for a refresher if you haven't played the previous entry, but even as someone who did play that game (and enjoyed it immensely) I had no idea what was going on when the game started. The lore seems like an impenetrable, convoluted mess: get used to acronyms, double crossing, splinter groups, corporate and political power struggles, alternate history time lines and the like. It's a mix of James Bond spy thriller, unabashed '90s hacker culture, and Metal Gear if Metal Gear made any sense. Then as you become immersed in the world and pick through people's emails, listen to radio broadcasts and news reports, and just live in protagonist Adam Jensen's shoes things come into focus. The Deus Ex world is a logical one, and it's an interesting fiction to pick apart and absorb.

 

  Despite the mish mash of global issues and civil rights, the main plot of Mankind Divided is extremely small scale and simple: as special agent Adam Jensen find the root of a terrorist bombing and try to stop further violence. As powerful as Jensen is, he's just a robotic cog in a wheel. Your actions will save lives and have an impact, but the story never escalates to saving the world, the city, or single-handedly changing the public disdain for the augmented. You just do your job. By the time the credits roll you've only moved the needle slightly in the grand scheme of things, but the way every loose end has been wrapped around the side quests then tied up neatly is admirably master class.

 

  Side quest come about organically and they can be just as lengthy and engaging as the critical path. Boldly cutting through some police tape by your apartment can set you on an investigation into the mind of a serial killer with a grudge against augs. A glitch on a subway advertisement can trigger a mission that sends you across Prague to help a mysterious AI. This is a game about exploration and observing details, then being rewarded for it with more gameplay. The environments are ridiculously rich in detail; you can search a small room for a long time with a fine-tooth comb and be one hundred percent positive there's nothing else to find, only to discover some little Easter egg or secret chamber by accident on the way out.

 

  Most of Mankind Divided is played from a first person perspective, immersing you fully into Jensen's aug eyes. Taking cover will cause the camera to pull out to third person to allow greater situational awareness and mobility as you jump cover to cover ala Splinter Cell, or stopping and popping like a Gears of War game if you choose the violent route. The “open” nature truly leaves just about any option viable, or any combination of options. If you choose to sink points into your cloaking ability you can very easily become a ghost, bypassing enemies and reaching your objective without leaving a trace. Alternatively you can pump points into health and physical protection, turning Jensen into a bullet absorbing psychopath and leaving a trail of bodies in your wake. From there you have choices to play lethally or as a pacifist, play the game straight faced or just be a dick and throw trashcans into civilians faces and break vendor's necks. The world is your robotically opened oyster. And it's a very pretty and tasty oyster.

 

  Along with the forty hour campaign there are a few extras to check out in Mankind Divided. There is a standalone mission called “Jensen's Stories”. I honestly don't know how I came about that mission; either through preordering the game or if it's free... no clue. But it's a nice little addition on par with the rest of the game. It starts you off with a brief explanation for infiltrating a security firm, gives you some upgrade points to spend, and you're on your way for a couple hours. Nothing too crazy, but it's worth checking out. Then there's Breach mode... meh. There's some setup about hacking into a server or something, which translates to playing a bunch of mini-missions in a simplistic virtual reality aesthetic. The interface and speedrunning and grinding nature of this mode didn't hold my attention for too long. It feels tacked on for replaybility's sake, but ultimately I was so satisfied with the main campaign I don't want to ruin that high with this middling, mediocre mode.

 

  Deus Ex: Mankind Divided takes what made Human Revolution and the series as a whole great and upgrades it, modernizes it, and refines one of the best RPG systems ever created. Player choice is the keyword, and here it's capitalized, bolded, and underlined. Adam Jensen may be a relic of the past with his cool dude trench coat and gold shades, but he's a badass in his world and he doesn't break a sweat suplexing a guy over a table and stabbing his throat to prove it.

 

 

 

Fuck yes.
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